Ready t = 0 ms
Task 1 (top lane) Task 2 (bottom lane) Response-selection gate
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Psychological Refractory Period: The Attention Bottleneck

This simulation explores the cognitive processes involved in attention by modelling exactly why a person can't fully divide it: a shared, single-channel response-selection stage. Two stimuli race down parallel 3D lanes toward a common bottleneck gate — you control how close together they arrive (SOA) and how hard each task is to perceive, then watch the second task's reaction time balloon as it's forced to queue behind the first. Toggling the structural bottleneck off removes the queueing entirely, letting you compare a serial attentional model against a parallel one and see the Psychological Refractory Period effect emerge from first principles rather than being told about it.