Sunlight Evaporation (vapor) Cloud / precipitation Runoff (river) Groundwater

Water Cycle Cross-Section (2D)

This 2D companion draws a side-on landscape — ocean, plain, river valley and mountain — and animates the water cycle as it actually behaves: sunlight evaporates water off the ocean surface at a rate set by real Tetens saturation-vapor-pressure physics, rising vapor collects into clouds until they cross a precipitation threshold, and the resulting rain lands on the mountain and splits between river runoff and groundwater infiltration. Temperature and humidity sliders (or the desert / temperate / tropical presets) reshape every stage of that chain at once, while the Ground Type buttons change how much of each rainfall event soaks into the aquifer versus runs straight downhill, making the trade-off between the two pathways visible in the live groundwater and runoff readouts.