⏱ 90s
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Round Complete

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Game QA Bug Hunt Simulator

Step into the role of a video-game QA tester working a live build. Each round drops a fresh set of props into a 3D level — crates, barrels, pylons — and seeds a handful of them with real bug classes seen in shipped games every day: geometry clipping into the floor, props floating with no collision support, z-fighting surfaces that flicker as the camera moves, broken material references that fall back to a magenta checker texture, and animation states stuck in an endless spin. Orbit the level, inspect every prop, and click to file a report. Correct calls are true positives; flagging a clean prop is a false positive; anything still broken when the clock runs out is a false negative you'd have shipped. The live readouts track precision and recall exactly the way a real QA lead reads a bug tracker, and density and round-length sliders let you dial the build up from a light smoke test to a full regression sweep.