Laughing hard Chuckling Stone-faced
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Comedic Timing & Audience Laughter Simulator

This interactive simulation puts you behind the mic on a 3D stage in front of a 96-person crowd rendered with instanced meshes. Every joke you tell runs through a real comic-timing model: a Gaussian response curve over your punchline pause, scaled by delivery energy and by a novelty term that decays with habituation when you repeat the same joke type — exactly the reasoning working comedians use when they vary material through a set. Trigger a heckler to see crowd energy dip and recover, watch each audience member bounce and change color independently based on their own simulated laugh strength, and track running crowd energy, jokes told, set time remaining and your average laugh score as you build (or lose) the room over a 90-second set.