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MMA Takedown & Ground Control Physics

This simulator breaks mixed martial arts down into its three governing exchanges — striking, the clinch, and ground control — and drives each one with an explicit numeric model instead of a scripted animation. Strikes trade your stamina for damage to an opponent's stamina and balance; a double-leg takedown succeeds or fails according to a torque-advantage formula built from center-of-mass leverage and base-of-support stability; and once the fight hits the mat, advancing through guard, half guard, side control, mount and back control is a stamina-driven probability roll each step of the way, exactly like a real grappling exchange rewards the fighter with better gas tank and positional pressure over raw strength alone.