Ball
Wall
Hole
Goal
This top-down 2D tilt-maze renders a real generated labyrinth of walls, drop-holes and a goal, and drives a rolling ball with actual gravity-component physics: tilting the board on the X or Y axis by an angle θ produces an acceleration of g·sin(θ) along the surface, damped by rolling friction and deflected by wall collisions with an inelastic bounce. Drag both tilt sliders to steer the ball through the corridors, avoid the holes that drop it back to the start, and guide it into the glowing goal.