How fast can a dolphin go on the muscle it has? Set body size, muscle power and how the water flows over the skin; see drag, the power needed, and how the tail beat settles at a Strouhal number near 0.3.
For four boundary-layer states, this finds the top speed on sustained (40 W per kg of muscle) and burst (250 W per kg) power, and the muscle power per kg needed to hold 10 m/s. Gray (1936) found that a fully turbulent dolphin needs far more power than muscle was thought to give.
The science
Drag. D = ½ ρ U² S Cf(Re) FF kU, with Re = U L / ν, ρ = 1025 kg m-3, ν = 1.19×10-6 m² s-1 (seawater near 15 °C). S is the wetted area of a prolate spheroid of the same length and girth; FF = 1 + 1.5 (d/L)1.5 + 7 (d/L)3 (Hoerner form factor); kU raises the drag of a swimming body above a gliding one (default 1.5, typical literature range 1 to 3, still debated).
Friction coefficient. Laminar (Blasius) Cf = 1.328 / √Re; turbulent (Prandtl–Schlichting) Cf = 0.455 / (log10 Re)2.58; with laminar flow over the first fraction x/L the page uses Schlichting's correction Cf = Cf,t(Re) − Retr (Cf,t − Cf,l)(Retr) / Re. These are flat-plate results applied to a body of revolution.
Power and speed. The mechanical power to hold speed U is P = D U / η. Available power is muscle mass fraction × body mass × power per kg of muscle (illustrative defaults 25 % and 60 W kg-1; sustained values near 40 and burst values above 200 W kg-1 are order-of-magnitude figures, not measurements of one animal). Speed obeys m(1+0.1) dU/dt = η P / U − D(U), the 0.1 being an added-mass allowance for a slender body.
Strouhal number. St = f A / U, A the peak-to-peak tail-tip stroke. Swimming and flying animals that cruise hold St between about 0.2 and 0.4 (Taylor, Nudds and Thomas, 2003), where the wake jets are most efficient. The efficiency curve here is an illustrative bell peaking at 0.85 near St = 0.3, not a derived result.
Gray's paradox. Gray (1936) estimated that a turbulent boundary layer demands several times the power a dolphin's muscle could supply at its observed speeds. Later work points to higher muscle power than assumed, some laminar flow, and the way body motion changes the boundary layer. The table here lets you vary those and see which one removes the paradox; it does not settle the debate.
What it leaves out. Wave drag and depth, turning, leaping, buoyancy, the three-dimensional flow around flukes and flippers (the efficiency curve stands in for it), and heat. For drag the body is a rigid spheroid; on screen it is drawn bending. Typical constants only: spot-check them before quoting. Assets built with Blender; scene by Three.js.