Stance (foot planted) Swing (foot lifted)
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Quadruped Gait Simulator

Four-legged animals do not simply move their legs faster to go faster — they switch between entirely different footfall patterns, or gaits, each with its own timing and mechanical strategy. This simulation animates a simplified quadruped through the four classic gaits — walk, trot, canter and gallop — driven by the same duty-factor-and-phase model zoologists use to describe real animal locomotion (Hildebrand gait diagrams), while a live Froude-number readout shows why animals from mice to horses tend to switch gait at predictable relative speeds.