Jerboa (opacity = energy)
Food patch
Airborne hop arc
This 2D companion replaces the 3D scene's orbiting camera with the actual biomechanics: every hop is a solved projectile arc between two dune-terrain points, wind is a real horizontal acceleration applied mid-flight, and "dune memory" is the probability of greedily targeting the nearest food patch versus wandering — so overshoot, missed patches and colony-wide hop synchrony all emerge from the physics instead of being scripted.