Input 0 BH 0 bit/symL̄ 0 bit/symRatio 0×Now —FPS 0
Left: input bits (digits = the real bits of your data). Centre: the compressor turns them into a core of cubes. Right: three output rows — blue = Huffman, violet = LZ77, amber = LZW; lit cells = compressed size relative to the input (192 lit of 192 = no saving).
Made with 🟠 Blender · Three.js