Agent A Agent B
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Negotiation Simulation: Alternating-Offers Bargaining

This simulation models the process of negotiation as a Rubinstein alternating-offers bargaining game between two agents splitting a shared pie. Each round one side proposes a division and the other accepts or counters, with both sides discounting future payoffs by their own patience factor — so time itself has a cost, and the pie both agents can still capture shrinks the longer they hold out. A live 3D scene shows the two negotiating agents across a table with a shrinking pie disc between them, offers visualized as animated tokens crossing the table, and the standing split tracked in real time alongside the closed-form subgame-perfect equilibrium prediction so you can see communication and persuasion strategy converge toward — or diverge from — game-theoretic optimality.