Click / drag to draw Β· pick a mode in the panel
This 2D companion to the 3D Pathfinding simulator runs the exact same graph-search algorithms β A*, Dijkstra, Greedy Best-First and BFS β on a flat top-down grid drawn with plain 2D canvas fills instead of a WebGL texture quad. The open set, closed set, heuristic and edge relaxation are all real: nothing here is a pre-baked animation of a path, the frontier expands one popped node at a time exactly as the algorithm dictates, so a slower or buggier heuristic visibly explores more cells before it reaches the goal.