Click the floor to move the user
Active host + session link Idle ambient node User
⚠ Couldn't load the 3D engineThree.js failed to load from the CDN. Check your connection and reload.

Ambient Computing Handoff

Ubiquitous computing imagines a world where technology recedes into the environment and simply serves whoever is nearby. This simulation renders a room full of embedded ambient devices and a user walking through it: each device continuously scores how well it could host the user's live compute session from its current distance and background load, and the session seamlessly migrates to whichever device scores best — governed by a hysteresis margin so it doesn't flicker between near-equal nodes. Drag node density and signal decay to reshape the network, then watch live signal strength, latency, handoff count and "seamless coverage" telemetry update as the session follows the user around the room.