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This simulator models the real pipeline behind a live video broadcast: an encoder packages segments in real time, a fluctuating network delivers their bytes, an adaptive-bitrate ladder chooses quality from buffer health, and a player drains the buffer at real-time speed — stalling into a rebuffer whenever the buffer runs dry. Watch the segments travel from encoder to buffer to player in 3D, tune network throughput and volatility, switch between automatic buffer-based ABR and manual quality selection, and toggle Low-Latency mode to see the classic trade-off streaming platforms make every second: how far behind the live edge you sit versus how likely you are to stall.