"Learning to learn" means training a model not to solve one task, but to find a starting point it can adapt from quickly for any task drawn from a family. This simulation makes that concrete with a Reptile-style meta-learner operating on a small set of 2D quadratic "task bowls": each outer step samples a task, adapts to it with a few real gradient-descent steps, and nudges a single shared initialization toward the region that is cheap to adapt from across the whole distribution. A 3D terrain sculpted from the average loss of every training task shows that region taking shape, colored markers track each task's true minimum, and a one-click generalization test measures — with real numbers — how much faster the meta-learned starting point adapts to a brand-new, never-seen task than a naive fixed baseline does.