A hot workpiece loses heat two ways: radiation, which needs no medium, and convection, which needs a fluid to carry heat away. On Earth, air convection usually dominates near-surface cooling of a hot part; in orbital vacuum there is no air, so convection is exactly zero and radiation is the only path — this is the real thermal-design problem for in-space forging, welding and metal 3D printing (electron-beam / wire-arc processes tested on the ISS and by companies like Redwire and RBC Signals).
Radiative loss (Stefan–Boltzmann):
Q_rad = ε · σ · A · (T⁴ − T_env⁴)
σ = 5.670374×10⁻⁸ W/m²K⁴ (Stefan-Boltzmann constant)
Convective loss (Newton's law of cooling, Earth only):
Q_conv = h · A · (T − T_env)
h ≈ 15–25 W/m²K for free convection in air
Lumped-capacitance energy balance:
m·c·(dT/dt) = −(Q_rad + Q_conv)
dT/dt = −[ε·σ·A·(T⁴−T_env⁴) + h·A·(T−T_env)] / (m·c)
- Orbital Vacuum / Earth Atmosphere — toggles whether the Newton convection term is included; vacuum keeps only the T⁴ radiation term.
- Emissivity ε — how efficiently the surface radiates (polished metal ≈0.05–0.2, oxidized/rough ≈0.6–0.9); it multiplies the radiative loss directly.
- Radius — sets the surface-area-to-volume ratio A/V ∝ 1/r, so smaller parts cool (and solidify) proportionally faster in both environments.
- Because T⁴ falls off steeply, vacuum radiative cooling starts fast at high temperature but slows sharply as the part approaches ambient — producing a distinctly different cooling curve shape (and hence a different solidification time and final grain structure) than Earth's steadier, convection-dominated curve at the same starting temperature.
Real-world relevance: this asymmetry is why in-space manufacturing hardware needs oversized radiators or reflective/high-emissivity coatings engineered specifically for vacuum — a process tuned for Earth's air-cooled forge will solidify far too slowly (or unevenly) once there is no air left to carry heat away.