MY SIMULATOR

English Water Rocket
Simulator

Add water. Build pressure. Reach the sky.

INTERACTIVE 3D
Set water fill, pressure and launch angle, then press Launch rocket. The dashed arc is the predicted flight.

Flight lab

Ready on the pad.
Nozzle
25 m
Camera
Playback
Quality
Apogee · Range-
Max speed · Max accel.-
Water burn · Total thrust time-
Peak thrust · Impulse-
Thrust (N) against time (s): the tall spike is the water jet, the tail is the air puff.
The science

Water phase: the trapped air expands p Vairγ = const (γ = 1.4) and pushes water out at ve = √(2 (p − pa) / (ρ (1 − (An/Ab)²))) (Bernoulli). Mass flow ṁ = Cd ρ An ve, thrust T = ṁ ve ≈ 2 Cd An (p − pa).

Air phase: when the water is gone the air blows down through the nozzle: choked flow while p/pa > 1.89, subsonic afterwards, T = ṁ ve + (pe − pa) An.

Flight: m dv/dt = T − ½ ρ CD A v² − m g with air density falling with height, integrated with Runge-Kutta 4. The rocket is guided on a 0.42 m rail, then flies along its velocity (stable fins).

Why an optimum fill exists: little water = little mass to throw; too much water = heavy rocket and the air runs out of pressure. Around one third water is best here.

Simplifications: no wind, no tumbling, no heat exchange with the bottle walls (the real air cools during expansion), constant drag coefficient, flat ground.

Safety: this is a virtual toy. Real pressurised bottles can burst and injure people; never build or pressurise a real rocket from the numbers here. Use only a certified kit with adult supervision.

35%
3 bar
80°
Made with 🟠 Blender · Three.js