← 🔊 Acoustics

🔊 Image-Source Lab

RT60 (Sabine):
Direct delay:
1st reflection delay:
Image sources shown:
FPS:
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🔊 Room Reverberation and the Image-Source Method

A 3D shoebox room mirrors a sound source across every wall to generate "image sources," visualizing how sound reflections build up reverberation and how absorbent walls drain their energy.

🔬 What It Demonstrates

Each wall reflection is geometrically equivalent to sound arriving from a mirror-image copy of the source. Chaining mirror reflections across all six surfaces builds the image-source lattice used to predict every reflection's arrival time and energy loss.

🎮 How to Use

Resize the room, adjust wall absorption, raise the reflection order to reveal more bounce paths, and slide the listener across the room. Watch RT60 and reflection timing update live, and see higher-order rays fade faster as absorption increases.

💡 Did You Know?

The image-source method is exact for rectangular rooms with flat rigid walls — it's the same geometric trick used to design recording studios and predict flutter echo between hard, parallel surfaces.